Friday, November 27, 2009

400 Calci | ED-209


Here! ED-209 strikes a pose for the official "i 400 calci" calendar!

Wednesday, November 25, 2009

SUBDANCE | CRUCIFIXUS ETIAM PRO NOBIS



My friend RADRO from Subdance Records asked me an illustration for a music event in Winterthur, switzerland. Here it is, a weird space encounter. It will be printed as a flyer and as a A2 Poster.

Here you can see the draft...



An in between (fake) pencil step with details




The finished (fake) pencil linework


And the finished illustration!

Sunday, October 04, 2009

MEGA PORNO + LRNZ INTERVIEW ON BANG ART #4





BANGART reissued MEGA PORNO, my personal take on porn originally published on XZ Comics, by coniglio editore, a bible of porn, made by SUPERAMICI.
It's 8 full colour pages on two spreads, in a new horizontal fashion.



As a gift, you get a 2 page nonsense interview with that no vowel named hominid.

As you can see, the cover is for James Jean, he gets a big nice special - poster included, and just because he's one of my favourite artists, I will boast with my friends for a week or so ("I'm on the same magazine with James Jean, you don't"), making myself the worst person on earth, ever. So basically: stay away for a week and we will still be good friends.

BANGART is out NOW, so go ask your newsagent.

Tuesday, September 15, 2009

SPRAWL | MECHANIC PHUNK, Take 2


Another take for SPRAWL'S Mechanic Phunk!

Friday, September 04, 2009

xister ADV page

A small adv page I made for xister.



And here is a first rough of another take.

Wednesday, August 26, 2009

Roma Film Fest | Official Image




My illustration work is featured as the official image for the edition 2009 of “Festa del Cinema di Roma” film festival.
Mystic defender Sarah Grimaldi from Xister did it again.

The claim of the 2009 edition is "il grande cinema attraversa Roma", wich sounds more or less like: "the great cinema goes thru Rome".

The work started more as a blend of graphic design and illustration, gradually shifting from the first revision you can see pictured down here in it’s step by step developing.

The first draft layout:


Polished linework and color flats:


Textured full colour illustration:


The idea was simple, the only things that stand out are the treatment of the film, I wanted the films to flow straight, planar, to celebrate the architecture of the auditorium pictured like a fallen spaceship in the background.

This image did not pass the final approvation so I had to start from scratch.

The main problem with this image was the total absence of life in it, was way too abstract: I was asked to bring in more life possible to exhalt the “festival” idea behind the whole thing. Keywords were: people, happening, engagement, entertainment.

Usually, from a graphic designer standpoint, I love minimal works, and I usually go very minimal when I have to do a graphic design job.
No decorative puke.
The sharper, the better.

On the opposite, as an illustrator, I like fresh and detailed linework, vivid color and complex compositions, with a subtle weird twist.

Basically I can say that while I like graphics to accomplish the communication of simple and strong concepts, I prefer drawing when I need to use advanced syntax to “expand” a concept rather than “contracting” it to a symbolic form.

The two approaches usually go along very well (lineart drawings + swiss typography = bliss), still for a very informal result.

Moreover, I like a pictorial approach too, like the polish movie poster illustrators do, but I usually use it for very serious and moody works. I have a limited expressive spectrum with it and it would not fit that keywords thing of the brief.
So I had to discard it. Linework will be.

First revision was not perfect but had a great feedback anyway so I tried to keep things together starting from those approved composition guidelines (an image that explodes in the white of the poster sheet) with a more cinetic push and more vivid details to concur in a rush of information. I wanted to build an image that at a first glance gives you the idea of a VERY busy situation were you can actually go in depth and find out what’s happening to the people involved. Graphically speaking I introduced the lineart layer missing from the first concept, with an explicit freehand look even on architectural and mechanic details.

My big problem was: try to draw without getting TOO MUCH cartoon look while keeping a super fresh result; focus on a strong composition that helps the whole piece to be easily recognizable among the other hundreds of posters you can find around in Italy.

Here is the first draft line sketch:


And here is the first refined skecth.


All the work is digital (drawn with a Cintiq21UW) and multilayered so the guys at Xister could split and freely rearrange content at will for different image formats usage, like using it in landscape mode rather than portrait. Linework is the result of my first test drive with new Photoshop CS4 brush engine*:


Coloring and texturing was made using Photoshop CS4 too.
Here are some details.








And here is the final 70cm x 100cm piece!



Hope you’ll like it!
See you at Roma Film Fest!


*: A small tech note
While I’m still impressed with the laziness of the guys at Adobe in fixing that tragic wacom tracking resolution glitch (10 releases of the most important raster graphic application suffered it. TEN BLOODY VERSIONS of a €800 painting software weren’t enough to fix it.), I must say that, AT LAST, you can use Photoshop for freehand raster inking without getting that “not so very cool mid 90’s smoothed pixel effect” on every single line you draw.

Well it’s still slower and less responsive than Metacreation/Corel Painter IX (which I still run under rosetta!) but you can live with it, especially when it comes to selection tools that in Painter are the worst ever made (you can’t expand/contract a freeform/channel/magicwand selection, so expect weird aliasing artifacts on ALL your bucket fills.) while in Photoshop, it must be said, they are top notch (well at least for today industry standards, but much more can be done, one day I will post my suggestions to Adobe forums).

New memory management was a big plus too. A 300DPI 70cm x 100cm image with hundreds of layers like this saves in 20 seconds for a 1.4 gb psd file. That’s quick (especially when compared to CS2, roughly three minutes per save, on the same machine – well still under rosetta.)!

Sunday, August 02, 2009

SPRAWL | Mechanic Phunk


Cover illustration for "Mechanic Phunk" by SPRAWL, published by solar one music.

Saturday, July 04, 2009

GOLEM | DRAFT CONCEPT, COLOR


Bah, step 2 was better anyway.

Wednesday, July 01, 2009

GOLEM | DRAFT CONCEPT, INKED


Clicking on the image brings out a nice resolution preview.
Next step: color.

Tuesday, June 30, 2009

GOLEM | DRAFT CONCEPT



See you tomorrow with the finished one.

Monday, June 22, 2009

THE DARK SIDE OF THE SUN | 3



I finished the animation process, still have to do the post production, but I built a sort of beta of the whole animation. Many errors can be spotted here and there and most important: keep in mind that post production is TOTALLY garbage, it's more a placeholder for things to come, but it gets to the point for a demo presentation of the project.
I will post the final thing (no ugly flares popping out from nowhere etc etc) as soon as I have the time to fix everything.
The whole promo of "the dark side of the sun" will be shown early this week at the international documentary market "the sunny side of the doc" (no it's not a joke, and it wasn't intentional) in la Rochelle, France.
In the end I'm very happy for what came out in five days of work (thanks to Gabriele Gianni who helped me with the colour fills for the cels), I hope I will have the chance to animate again soon.
Here is a frame of animation and the whole thing on youtube HD (only the animation part, the full promo will be online very soon). Watch it fullscreen and HD, please.
Hope you'll like it.

Music by: Carlo Hintermann and Mario Salvucci
Editing: Piero Lassandro
Assistant animator: Gabriele "Hundred Paintbucket Fist" Gianni

CRACK 2009 | IPhone Fun



Colored two of the doodles I made at CRACK09 in Rome.

SUPER SPOON SHOT


C'รจ solo un capitano.

Details to follow.

Sunday, June 14, 2009

THE DARK SIDE OF THE SUN | 2



First lineart animation test.
Please watch it fullscreen for better resolution (HD available).

Friday, June 12, 2009

THE DARK SIDE OF THE SUN | 1



My friend Carlo Hintermann is directing a film called "The Dark Side Of The Sun".
It's about a very rare genetic disease that causes lethal skin cancer when you are exposed to sunlight.
It will host approx. 20 minutes of animation, and I'm in charge for this part of the movie.
I will do everything, from scratch to finish, including backgrounds and compositing.
I want to test myself on a big animation project, that's why I'm in.
It's been a while I wanted to do this, and after seeing Makoto Shinkai's works I started thinking more positively about the chance to do an animation short, all alone.
Here is the first background (click the image to see it), a multi layered image that spans thru 8 HD screens to allow parallactic panning.
I'll try to keep posting new stuff as soon as I finish each step. The first minute must be ready on thursday so expect more coming very soon.

Thursday, June 04, 2009

DEVO for LAMETTE



I did a 4 page ministory about DEVO for LAMETTE, Rock'n'Roll Special.
Here's the third page.

Friday, May 22, 2009

BACK IN GUM PALACE | REJECTED



Here is some stuff I made some time ago for MAMMOOTH album "Back in gum palace".
All the guys from Mammooth were very happy with both of 'em, but the producer said they were "too weird" and gave the work to another designer. It happens sometimes. Still a good chance to draw, and this is the only thing that matters.